The AR / VR based digital marketing service providers in healthcare sector market is projected to grow at an annualized rate of ~30%, till [2030]
Roots Analysis has done a detailed
study on “AR
/ VR based Healthcare Digital Marketing Servicev Providers Market,
2020-2030” covering key
aspects of the industry’s evolution and identifying potential future growth
opportunities.
To order this 180+ page report, which features 45+ figures
and 70+ tables, please visit this - https://www.rootsanalysis.com/reports/view_document/healthcare-digital-marketing/323.html
Key Market Insights
§
Presently, more than 120 companies claim to offer AR / VR
and affiliated digital marketing services to the global healthcare industry
§
In the last five years, several companies have entered this
domain, offering app development and video / content generation services,
through the use of both AR and VR technologies
§
Majority of the companies engaged in this field are based
in developing regions; the market landscape is characterized by the presence of
small and mid-sized firms
§
In order to achieve a competitive edge, companies are
putting in significant efforts to expand their capabilities and enhance their
respective service portfolios
§
Big pharma players have also invested significantly in
various digital marketing and patient / physician training based initiatives
through the use of AR / VR technologies
§
Given the growing popularity of AR / VR based marketing
tools, various therapy developers are likely to forge alliances with AR / VR
service providers in the foreseen future
§
Owing to the anticipated rate of adoption of AR / VR based
technologies in the healthcare industry, the digital marketing service
providers market is likely to grow at an annualized growth rate of ~30%, over
the next decade
For more information, please visit https://www.rootsanalysis.com/reports/view_document/healthcare-digital-marketing/323.html
Table of Contents
1. PREFACE
1.1. Scope of
the Report
1.2. Research
Methodology
1.3. Chapter
Outlines
2. EXECUTIVE SUMMARY
3. INTRODUCTION
3.1. Chapter
Overview
3.2. Key
Challenges in Pharmaceutical Marketing
3.2.1. Need for
Product Differentiation
3.2.2. Growing
Demand for Patient Centric Healthcare
3.2.3. Lack of
Standard Performance Metrics
3.2.4. Need for
Scientific Communication
3.3. Importance
of Digital Marketing
3.4. Popular
Digital Marketing Strategies
3.4.1. Social Media
Marketing
3.4.2. Content
Marketing Strategy
3.4.3. Marketing
Automation
3.4.4. Search
Engine Optimization and Marketing
3.4.5. Artificial
Intelligence based Marketing
3.5. Use of
Augmented Reality and Virtual Reality (AR / VR) in
Pharmaceutical
Digital Marketing
3.6. Growth
Constraints in AR / VR Industry
3.7. Future
Perspectives
4. AR / VR BASED HEALTHCARE DIGITAL MARKETING
COMPANIES: CURRENT MARKET LANDSCAPE
4.1. Chapter
Overview
4.2. Digital
Marketing in Pharmaceutical Industry: Overall Market Landscape
4.2.1. Analysis by
Type of Technology
4.2.2. Analysis by
AR / VR based Services Offered
4.2.3. Analysis by Type
of Digital Marketing Services Offered
4.2.4. Analysis by
Secondary Marketing Services Offered
4.2.5. Analysis by
Year of Establishment
4.2.6. Analysis by
Company Size
4.2.7. Analysis by
Geographical Location
5. COMPANY COMPETITIVENESS ANALYSIS
5.1. Chapter
Overview
5.2. Methodology
and Key Parameters
5.2.1. Competitiveness
Analysis: AR / VR based Digital Marketing
Service Providers
based in North America
5.2.2. Competitiveness
Analysis: AR / VR based Digital Marketing
Service Providers
based in Europe
5.2.3. Competitiveness
Analysis: AR / VR based Digital Marketing
Service Providers
based in Asia-Pacific
6. COMPANY PROFILES
6.1. Chapter
Overview
6.2. ARworks
6.2.1. Company
Overview
6.2.2. Recent
Developments and Future Outlook
6.3. CG Life
6.3.1. Company
Overview
6.3.2. Recent
Developments and Future Outlook
6.4. CubeZoo
6.4.1. Company
Overview
6.4.2. Recent
Developments and Future Outlook
6. 5. Impact XM
6. 5.1. Company
Overview
6. 5.2. Recent
Developments and Future Outlook
6.6. INVIVO
Communications
6.6.1. Company
overview
6.6.2. Recent
Developments and Future Outlook
6.7. Mindgrub
6.7.1. Company
Overview
6.7.2. Recent
Developments and Future Outlook
6.8. Mirum
6.8.1. Company
Overview
6.8.2. Recent
Developments and Future Outlook
6.9. PIXACORE
6.9.1. Company
Overview
6.9.2. Recent
Developments and Future Outlook
6.10. Quast Media
6.10.1. Company
Overview
6.10.2. Recent
Developments and Future Outlook
6.11. Random42
6.11.1. Company
Overview
6.11.2. Recent
Developments and Future Outlook
6.12. Tipping
Point Media
6.12.1. Company
Overview
6.12.2. Recent
Developments and Future Outlook
6.13. vStream
6.13.1. Company
Overview
6.13.2. Recent
Developments and Future Outlook
7. POTENTIAL STRATEGIC PARTNERS
7.1. Chapter Overview
7.2. Scope and
Methodology
7.3. Potential
Strategic Partners for Digital Marketing Companies
7.3.1. Most Likely
Partners
7.3.2. Likely
Partners
7.3.3. Less Likely
Partners
7.3.4. Least Likely
Partners
8. DIGITAL MARKETING RELATED INITIATIVES
OF BIG
PHARMA PLAYERS
8.1. Chapter
Overview
8.1.1. Analysis by
Year
8.1.2. Analysis by
Type of Initiative
8.1.3. Analysis by
Type of Application Area
8.1.4. Analysis by
Type of Solution
8.1.5. Leading
Players: Analysis by Number of Initiatives
8.1.6. Leading
Partners: Analysis by Number of Initiatives
9. CASE STUDY
9.1. Chapter
Overview
9.2. Narola
Infotech for Zocular
9.2.1. Narola
Infotech
9.2.2. Zocular
9.2.3. Business
Needs
9.2.4. Objectives
Achieved and Solutions Provided
9.3. Viscira for
Actelion
9.3.1. Viscira
9.3.2. Actelion
9.3.3. Business
Needs
9.3.4. Objectives
Achieved and Solutions Provided
9.4. SoftCover
VR for LifeLabs
9.4.1. SoftCover VR
9.4.2. LifeLabs
9.4.3. Business
Needs
9.4.4. Objectives
Achieved and Solutions Provided
9.5. Virtual
Reality Ireland for MISA
9.5.1. Virtual
Reality Ireland
9.5.2. MISA
9.5.3. Business
Needs
9.5.4. Objectives
Achieved and Solutions Provided
9.6. ViitorCloud
for vCura
9.6.1. ViitorCloud
9.6.2. vCura
9.6.3. Business
Needs
9.6.4. Objectives
Achieved and Solutions Provided
9.7. Kwebmaker
for Lilavati Hospital
9.7.1. Kwebmaker
9.7.2. Lilavati
Hospital
9.7.3. Business
Needs
9.7.4. Objectives
Achieved and Solutions Provided
9.8. Intermind
for My Health Meter
9.8.1. Intermind
9.8.2. My Health
Meter
9.8.3. Business
Needs
9.8.4. Objectives
Achieved and Solutions Provided
9.9. VR Vision
for Providence Healthcare
9.9.1. VR Vision
9.9.2. Providence
Healthcare
9.9.3. Business
Needs
9.9.4. Objectives
Achieved and Solutions Provided
9.10. CitrusBits
for Zoetis
9.10.1. CitrusBits
9.10.2. Zoetis
9.10.3. Business
Needs
9.10.4. Objectives
Achieved and Solutions Provided
10. MARKET FORECAST
10.1. Chapter
Overview
10.2. Forecast
Methodology and Key Assumptions
10.3. Overall AR /
VR based Digital Marketing Opportunity in Healthcare
Industry, 2020-2030
10.4. AR / VR
based Digital Marketing Opportunity in Healthcare Industry:
Distribution by Type
of Technology, 2020 and 2030
10.5. AR / VR
based Digital Marketing Opportunity in Healthcare Industry:
Distribution by
Product, 2020 and 2030
10.6. AR / VR
based Digital Marketing Opportunity in Healthcare Industry:
Distribution by
End-User, 2020 and 2030
10.7. AR / VR
based Digital Marketing Opportunity in Healthcare Industry:
Distribution by Key
Geographical Regions, 2020 and 2030
10.7.1. AR / VR based
Digital Marketing Opportunity in Healthcare Industry
in North America,
2020-2030
10.7.1.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in North America:
Distribution by Type of Technology, 2020 and 2030
10.7.1.1.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in North America:
Share of AR based Services, 2020-2030
10.7.1.1.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in North America:
Share of VR based Services, 2020-2030
10.7.1.1.3.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in North America:
Share of Mixed Reality (MR) based Services, 2020-
2030
10.7.1.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in
North America: Distribution by Type of Product, 2020 and 2030
10.7.1.2.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in North America:
Share of Hardware Products, 2020-2030
10.7.1.2.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in
North America: Share of Software Products, 2020-2030
10.7.2. AR / VR based
Digital Marketing Opportunity in Healthcare Industry
in Europe, 2020-2030
10.7.2.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Europe:
Distribution by Type of Technology, 2020 and 2030
10.7.2.1.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Europe: Share of
AR based Services, 2020-2030
10.7.2.1.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Europe: Share of
VR based Services, 2020-2030
10.7.2.1.3.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Europe: Share of
MR based Services, 2020-2030
10.7.2.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Europe:
Distribution by Type of Product, 2020 and 2030
10.7.2.2.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Europe: Share of
Hardware Products, 2020-2030
10.7.2.2.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Europe: Share of
Software Products, 2020-2030
10.7.3. AR / VR based
Digital Marketing Opportunity in Healthcare Industry
in Asia-Pacific,
2020-2030
10.7.3.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Asia-Pacific:
Distribution by Type of Technology, 2020 and 2030
10.7.3.1.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Asia-Pacific:
Share of AR based Services, 2020-2030
10.7.3.1.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Asia-Pacific:
Share of VR based Services, 2020-2030
10.7.3.1.3.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Asia-Pacific:
Share of MR based Services, 2020-2030
10.7.3.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Asia-Pacific:
Distribution by Type of Product, 2020 and 2030
10.7.3.2.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Asia-Pacific:
Share of Hardware Products, 2020-2030
10.7.3.2.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Asia-Pacific:
Share of Software Products, 2020-2030
10.7.1. AR / VR based
Digital Marketing Opportunity in Healthcare Industry
in Rest of the World,
2020-2030
10.7.1.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Rest of the World:
Distribution by Type of Technology, 2020 and
2030
10.7.1.1.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Rest of the World:
Share of AR based Services, 2020-2030
10.7.1.1.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Rest of the World:
Share of VR based Services, 2020-2030
10.7.1.1.3.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Rest of the World:
Share of MR based Services, 2020-2030
10.7.1.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Rest of the World:
Distribution by Type of Product, 2020 and 2030
10.7.1.2.1.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Rest of the World:
Share of Hardware Products, 2020-2030
10.7.1.2.2.AR / VR based Digital Marketing Opportunity in
Healthcare Industry
in Rest of the World:
Share of Software Products, 2020-2030
11. EXECUTIVE INSIGHTS
11.1. Chapter
Overview
11.2. Unanimity
Information & Technology
11.2.1. Interview
Transcript: Pritam Sahu, Director, Unanimity Information &
Technology
11.3. Kwebmaker
11.3.1. Interview
Transcript: Dhananjay Arora, Founder and CEO,
Kwebmaker
12. CONCLUSION
13. APPENDIX 1: TABULATED DATA
14. APPENDIX 2: LIST OF COMPANIES AND
ORGANISATIONS
Contact Details
Gaurav Chaudhary
+1 (415) 800 3415
Comments
Post a Comment